Background
How I got here
Games are where I first got interested in design. I've played them since I was about four, and they showed me early on how much an interface shapes what someone feels and what they do next.
That led me to Interactive Arts & Technology at Simon Fraser University, and then to Tenzr Health. I started there as a front-end developer, building the patient app's navigation and a game engine from scratch. Within a year I moved into a product role, owning prototyping, user research, and analytics across design, engineering, and clinical teams.
Most of my work comes down to one goal, helping people get where they want to go in a product as seamlessly as possible. I get there by talking to users directly and using their feedback to shape each version of the design. Watching someone genuinely love using something I built never gets old. It's why I enjoy doing this.
This navy, by the way, is a shade of twilight blue from the night sky. It's just always been my favourite.







