Case study · Independent VR prototype

VR Sphere

A Unity VR experiment in locomotion, built on a small, gravity-bound planet.

Highlight reel · Full Unity VR capture

Walking on a small planet

VR Sphere is a small prototype inspired by The Little Prince. The player walks around the surface while gravity pulls toward the centre, so the horizon curves away as they move.

Orientation was the harder problem. The player's up direction must continuously point away from the planet's centre at the point where they stand. That keeps movement and footing consistent while walking across the surface.

First-person view while walking on the spherical planet, with trees and stars visible against the horizon
Interactive props on the VR planet

Props under the same gravity

A platform near the starting point holds a small set of props, including a cube and a handgun. The handgun fires physics-driven objects that follow the same gravity as everything else.

An orbiting object also stays in place through its sideways velocity and the planet's gravity. The motion holds together on its own, and the player can slow it down through interaction.

An independent prototype

I built the project solo in Unity as an informal side project. The core movement and gravity system worked with less tuning than I expected. A future iteration would improve grabbing at a distance, make interactable objects easier to identify, and explore surface systems such as water.

The complete small spherical world seen from a distance
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